Equations Of Motion By Graphical Method

Key Notes:

  • The equations of motion describe the relationship between displacement, velocity, acceleration, and time.
  • These relationships can be represented graphically using velocity-time (v-t) graphs and displacement-time (s-t) graphs.

Velocity-Time (v-t) Graph: Shows how velocity changes with time.

  • The slope of a velocity-time graph gives acceleration.
  • The area under the v-t graph gives displacement.

Displacement-Time (s-t) Graph: Shows how displacement changes with time.

  • The slope of a displacement-time graph gives velocity.
  • If the graph is a straight line, it indicates uniform motion.

The three fundamental equations of motion for uniformly accelerated motion are:

v = u + at

  • v = final velocity
  • u = initial velocity
  • a = acceleration
  • t = time

s = ut + ½at²

  • s = displacement
  • u = initial velocity
  • a = acceleration
  • t = time

v² = u² + 2as

  • v = final velocity
  • u = initial velocity
  • a = acceleration
  • s = displacement

Velocity-Time Graph:

  • For uniform acceleration, the graph is a straight line with a positive or negative slope (depending on the direction of acceleration).
  • The equation v = u + at can be derived by observing the slope of the velocity-time graph.

Displacement-Time Graph:

  • The area under a v-t graph represents displacement, and this can be used to derive s = ut + ½at².

Slope and Area Interpretation:

  • The slope of the displacement-time graph gives the instantaneous velocity.
  • The area under the velocity-time graph gives the total displacement.
  • First Equation: From a v-t graph, the slope represents acceleration, so a = (v – u)/t. Rearranging gives v = u + at.
  • Second Equation: From the area under the v-t graph, the displacement is given by the area of the trapezoid, which simplifies to s = ut + ½at².
  • Third Equation: By considering the kinematic relations and the area under the velocity-time graph, we can derive v² = u² + 2as.
  • These equations are used to solve problems related to motion in a straight line, like calculating final velocity, displacement, and time when acceleration is constant.
  • Calculate the displacement of a body given its velocity-time graph.
  • Use the graphical method to find the acceleration from a velocity-time graph.

Let’s practice!